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Tuesday, 2009-11-24, 11:16 Am |
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| Zae | Date: Wednesday, 2009-01-07, 10:09 Am | Message # 1 |
 ~Bladed Glory~ & king of Nightmares!
Group: Moderators
Messages: 138
Reputation: 1
Status: Offline
| My D&D: next room function wont work: whenevr i press space at the end of the score (the button to link to the next level) it just repeats the score and music. Can anyone help! below is my information for the game controller and the score controller (also controls the next level contols) here is information for my Game_contoller: Code Information about object: Game Controller
Sprite: <no sprite> Solid: false Visible: true Depth: 0 Persistent: false Parent: <no parent> Mask: <same as sprite>
Create Event: if number of objects Point is Equal to 0 create instance of object Score at position (200,0) create instance of object Nothing at position (0,0) destroy the instance
Step Event: if number of objects Point is Equal to 0 play sound sound9; looping: false set variable time to 1 sleep 3000 milliseconds; redrawing the screen: true set variable time to 2 sleep 3000 milliseconds; redrawing the screen: true set variable time to 3 sleep 3000 milliseconds; redrawing the screen: true set variable time to 4 sleep 6000 milliseconds; redrawing the screen: true set variable time to 5 sleep 3000 milliseconds; redrawing the screen: true
Other Event: No More Lives: If lives are equal to 0 play sound Win; looping: false show the highscore table background: Main Menu BG show the border new color: 0, other color: 255 Font: "Press Start K",10,0,1,0,0,0 restart the game
Draw Event: set the font for drawing text to main_font and align left set the drawing color to 16777215 at position (256,10) draw the value of score with caption Pac-Points: if time is equal to 1 at position (160,100) draw text: Level Complete! if time is equal to 2 at position (160,100) draw text: Level Complete! at position (160,200) draw the value of score with caption Level Score: if time is equal to 3 at position (160,100) draw text: Level Complete! at position (160,200) draw the value of score with caption Level Score: at position (160,244) draw text: End of level Bonus: +100 if time is equal to 4 at position (160,100) draw text: Level Complete! at position (160,244) draw text: End of level Bonus: +100 set the score relative to 100 at position (160,288) draw the value of score with caption Level Score: if time is equal to 5 at position (160,100) draw text: Level Complete! at position (160,244) draw text: End of level Bonus: +100 at position (160,288) draw the value of score with caption Level Score: at position (160,400) draw text: Press Space! The score controller: Information about object: Score Code Sprite: <no sprite> Solid: false Visible: true Depth: 0 Persistent: false Parent: <no parent> Mask: <same as sprite>
Keyboard Event for <Space> Key: if at position (0,0) there is object Nothing set Alarm 5 to 0 if next room exists go to next room with transition effect Blend else show the highscore table background: Main Menu BG show the border new color: 0, other color: 255 Font: "Press Start K",10,0,1,0,0,0 go to room Main Menu with transition effect Blend
Draw Event: draw the lives at (2,2) with sprite spr_Lives Can anyone help?!?!?!
All hail the bunnies!
Message edited by Zae - Wednesday, 2009-01-07, 10:09 Am |
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| billyro | Date: Wednesday, 2009-01-07, 10:17 Am | Message # 2 |
 Game Maker
Group: Moderators
Messages: 248
Reputation: 8
Status: Offline
| your step event in game controller pauses the game for that number of milliseconds, but since it is in the step event it always repeats, try setting a variable in the game controller's create event. remove the sleep functions and it won't stop forever.
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| Zae | Date: Wednesday, 2009-01-07, 11:17 Am | Message # 3 |
 ~Bladed Glory~ & king of Nightmares!
Group: Moderators
Messages: 138
Reputation: 1
Status: Offline
| i created the variable 'Zae' so that after all the points in the map is used, it increases by one, therefore activating the step trigger, but for some reason it dosnt work!!! Code Information about object: Game Controller
Sprite: <no sprite> Solid: false Visible: true Depth: 0 Persistent: false Parent: <no parent> Mask: <same as sprite>
Create Event: if number of objects Point is Equal to 0 set variable Zae to 1 create instance of object Score at position (200,0) create instance of object Nothing at position (0,0) destroy the instance
Step Event: if Zae is equal to 1 play sound sound9; looping: false set variable time to 1 sleep 3000 milliseconds; redrawing the screen: true set variable time to 2 sleep 3000 milliseconds; redrawing the screen: true set variable time to 3 sleep 3000 milliseconds; redrawing the screen: true set variable time to 4 sleep 6000 milliseconds; redrawing the screen: true set variable time to 5 sleep 3000 milliseconds; redrawing the screen: true set variable Zae to 0
Other Event: No More Lives: If lives are equal to 0 play sound Win; looping: false show the highscore table background: Main Menu BG show the border new color: 0, other color: 255 Font: "Press Start K",10,0,1,0,0,0 restart the game
Draw Event: set the font for drawing text to main_font and align left set the drawing color to 16777215 at position (256,10) draw the value of score with caption Pac-Points: if time is equal to 1 at position (160,100) draw text: Level Complete! if time is equal to 2 at position (160,100) draw text: Level Complete! at position (160,200) draw the value of score with caption Level Score: if time is equal to 3 at position (160,100) draw text: Level Complete! at position (160,200) draw the value of score with caption Level Score: at position (160,244) draw text: End of level Bonus: +100 if time is equal to 4 at position (160,100) draw text: Level Complete! at position (160,244) draw text: End of level Bonus: +100 set the score relative to 100 at position (160,288) draw the value of score with caption Level Score: if time is equal to 5 at position (160,100) draw text: Level Complete! at position (160,244) draw text: End of level Bonus: +100 at position (160,288) draw the value of score with caption Level Score: at position (160,400) draw text: Press Space! Code Information about object: Score
Sprite: <no sprite> Solid: false Visible: true Depth: 0 Persistent: false Parent: <no parent> Mask: <same as sprite>
Keyboard Event for <Space> Key: if at position (0,0) there is object Nothing set Alarm 5 to 0 if next room exists go to next room with transition effect Blend else show the highscore table background: Main Menu BG show the border new color: 0, other color: 255 Font: "Press Start K",10,0,1,0,0,0 go to room Main Menu with transition effect Blend
Draw Event: draw the lives at (2,2) with sprite spr_Lives
All hail the bunnies!
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| billyro | Date: Wednesday, 2009-01-07, 12:46 Pm | Message # 4 |
 Game Maker
Group: Moderators
Messages: 248
Reputation: 8
Status: Offline
| you have it the wrong way around, you set it different in the step event before creating it. The variable Zae should start as 0 in the create event, thats it. In the step event you need to make if Zae=0, then do all the sleep effects and stuff and at the end of that set Zae to 1, then it wont repeat.
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| Zae | Date: Thursday, 2009-01-08, 0:11 Am | Message # 5 |
 ~Bladed Glory~ & king of Nightmares!
Group: Moderators
Messages: 138
Reputation: 1
Status: Offline
| it wont work im never going to learn this =(
All hail the bunnies!
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| billyro | Date: Thursday, 2009-01-08, 3:21 Am | Message # 6 |
 Game Maker
Group: Moderators
Messages: 248
Reputation: 8
Status: Offline
| if you let me have the gmk, i'll make it work. just tell me what I need to do exactly.
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| Zae | Date: Thursday, 2009-01-08, 8:49 Am | Message # 7 |
 ~Bladed Glory~ & king of Nightmares!
Group: Moderators
Messages: 138
Reputation: 1
Status: Offline
| k. i someone on the GMC told me a different way of doing it Ill PM you the engine later. i got to get off the computer All you have to do is fiddle around with the contollers and variables, create what you wish Well, l8r
All hail the bunnies!
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| billyro | Date: Thursday, 2009-01-08, 1:20 Pm | Message # 8 |
 Game Maker
Group: Moderators
Messages: 248
Reputation: 8
Status: Offline
| I got it and made it.
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