I can help. create an object and call it "ready_set_go" and make a variable in the create event and call it "part" and set it to 0. in the create event also put alarm 0 to 90 (remeber that 30 steps = 1 second if the room speed is 30) create the alarm 0 event and put this code in it. Code if part=0 {part=1 alarm[0]=90 exit;} if part=1 {part=2 alarm[0]=90 exit;} if part=2 {part=3 alarm[0]=90 exit;} if part=3 {instance_destroy() exit;} then make a draw event and make this code Code draw_set_font(font_readysetgo) draw_set_color(c_yellow) draw_set_halign(fa_center) draw_set_valign(fa_center) if part=1 {draw_text(room_width/2,room_height/2,"Ready")} if part=2 {draw_text(room_width/2,room_height/2,"Set")} if part=3 {draw_text(room_width/2,room_height/2,"Go!")} that should make it work, just put the object "ready_set_go" in every room. EDIT: also, do you want to not be able to move while there is ready set go? and the enemies not move either?
Message edited by billyro - Friday, 2009-01-09, 10:29 Am |