| Enemys Health |
| Jkchater | Date: Thursday, 2009-01-15, 6:20 Am | Message # 1 |
 veteran
Group: Users
Messages: 116
Reputation: 1
Status: Offline
| Um...Well I have no clue about health scripts.... How do I draw my oppents health?
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| billyro | Date: Thursday, 2009-01-15, 9:58 Am | Message # 2 |
 Game Maker
Group: Moderators
Messages: 248
Reputation: 8
Status: Offline
| it's easy. Make a variable in their create event and call it hp. then when they get hurt set the hp down.
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| Jkchater | Date: Monday, 2009-01-19, 3:58 Am | Message # 3 |
 veteran
Group: Users
Messages: 116
Reputation: 1
Status: Offline
| Umm im still a amature at GM.... Could you be more specific
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| billyro | Date: Monday, 2009-01-19, 7:15 Am | Message # 4 |
 Game Maker
Group: Moderators
Messages: 248
Reputation: 8
Status: Offline
| ok. Put in the create event a variable and call it hp and set it to the amount of hits they have. then on the collision on whatever hurts them put hp -1 relative. then in the step event put if hp is smaller than 1 (0) then put dead scripts
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| Jkchater | Date: Tuesday, 2009-01-20, 8:19 Am | Message # 5 |
 veteran
Group: Users
Messages: 116
Reputation: 1
Status: Offline
| could you put that in code form? It wont seem to work for me.
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| billyro | Date: Tuesday, 2009-01-20, 2:22 Pm | Message # 6 |
 Game Maker
Group: Moderators
Messages: 248
Reputation: 8
Status: Offline
| ok. each of these events are in code form. Quote (Create Event) hp=10 Quote (Collision with whatever hurts him) hp-=1 Quote (Step Event) if hp<0 {instance_destroy()}
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| Jkchater | Date: Tuesday, 2009-01-20, 11:23 Pm | Message # 7 |
 veteran
Group: Users
Messages: 116
Reputation: 1
Status: Offline
| Thanks I think i have my attack script wrong though....
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| billyro | Date: Wednesday, 2009-01-21, 3:17 Am | Message # 8 |
 Game Maker
Group: Moderators
Messages: 248
Reputation: 8
Status: Offline
| why?
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| Jkchater | Date: Saturday, 2009-01-24, 3:01 Am | Message # 9 |
 veteran
Group: Users
Messages: 116
Reputation: 1
Status: Offline
| idk...I cant get it to change into a instance and then change back. EDIT: Wait nvm I take that back. I figured it out. Thanks though  Added (2009-01-24, 3:01 Am) --------------------------------------------- umm.. Does anyone know the script that makes your oppent attack back?
Message edited by Jkchater - Thursday, 2009-01-22, 8:41 Am |
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| mavrikgames | Date: Saturday, 2009-01-24, 3:21 Am | Message # 10 |
 Admin
Group: Administrators
Messages: 517
Reputation: 3
Status: Offline
| well if your making a fighting game you should use distance_to_object in step event and when the ai get's closer to the player just change it's sprite to your attack animation. simple. you might want to use hitboxes if your a begininer cuz it's easier in the collsions instead of checking your sprite_index which is what I used to do...

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| Jkchater | Date: Saturday, 2009-01-24, 3:40 Am | Message # 11 |
 veteran
Group: Users
Messages: 116
Reputation: 1
Status: Offline
| confused.... Feels like you speaking diffirent language. I dont really understand Hitboxes.
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| RomsMaster | Date: Saturday, 2009-01-24, 4:01 Am | Message # 12 |
 Oderint Dum Metuant
Group: Moderators
Messages: 562
Reputation: 10
Status: Offline
| use mavrik's open source
 
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| Jkchater | Date: Saturday, 2009-01-24, 4:57 Am | Message # 13 |
 veteran
Group: Users
Messages: 116
Reputation: 1
Status: Offline
| umm actually i have tried using that already... I wish they would make a Special Ed Game Maker
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| RomsMaster | Date: Saturday, 2009-01-24, 5:16 Am | Message # 14 |
 Oderint Dum Metuant
Group: Moderators
Messages: 562
Reputation: 10
Status: Offline
| lol
 
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